E.g., with Intensify, Steel Fiber and maximum Scorn at rank 3, Chroma's armor will be at:īase Armor × (1 + Armor Mods + Scorn Modifier × (1 + Strength Mods)) = 350 × (1 + 1.1 + 3.5 × (1 + 0.3)) = 2,327.5 (instead of 735 without the ability).Scorn, Fury, and conversion percentages are linearly affected by Ability Strength.Duration is affected by Ability Duration.Aura range is affected by Ability Range.Energy cost is affected by Ability Efficiency.Fury increases weapon and Chroma's abilities' base damage by 2% / 2.25% / 2.5% / 2.75% for every point of health lost up to a maximum of 200% / 225% / 250% / 275%.While active, Chroma and his allies within aura range gain the Scorn armor buff once Chroma's Shields are hit and the Fury damage buff once his Health is damaged.
Chroma enters a state of primal rage, by expending 75 energy to sustain an armor and damage buffing aura with a radius of 8 / 10 / 15 / 18 meters for 10 / 15 / 20 / 25 seconds.There is a more accurate total damage calculation further down the page, but this section covers the armor value modification. On the other hand, Puncture damage against a target with Ferrite Armor would effectively ignore 50% of the target's total armor ( ).Īpart from this armor value modification, type damage modifiers against the armor and health classes of the target also plainly multiply the damage. To illustrate, Slash damage against a target with Ferrite Armor would effectively be mitigated by an additional 15% of the target's total armor ( ). Armor Class Modifier can be found on the nearby charts.